OZFM
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Project CARS

+38
surferofthemind
ThresholdAU
TheAlfheim
Mitch
Diilusion
Evil xr 1200
Sly Dux
xCaderz_98
MadRacer38
CosmicChimera
TEEROY 34
Zabbey21
XYvSTUvYX
NzLRyaNLzN
sempeR
Goomf
Envy The Best
NoRecoil
Dektra
SunCrossed
stikman
ted
CarSteerYou
Don Stylz
Arckon
RU four 86
RRT_DemoN
Reaps
crimson eagle73
mcrow5
OctarineDream
JamieWhincup#1
Dazza4610
baconterrain
sillybilly77
STONDKIWI
FrankTank
Sleuth 101
42 posters

Page 1 of 14 1, 2, 3 ... 7 ... 14  Next

Go down

Project CARS Empty Project CARS

Post by Envy The Best Thu Feb 02, 2012 4:18 pm

Was talking to Kiwi about other sims, brought this one up. Now the first thing you'll notice is that its made by the same group who did (the abomination known as) Shift, Slightly Mad Studios. So then why even mention it at all?

Simple. They've shrugged off the NFS goofiness and gone for a far more realistic approach (reportedly, but it IS being compared to iRacing and rFactor, that in itself is a testament).

http://www.wmdportal.com/projects/cars/







http://www.eurogamer.net/articles/2011-11-24-project-cars-preview

We're a fussy bunch, really. Soon after a game's release and public forums become autopsy slabs, full of should have, would have, could have. It's at this point in a game's life cycle, once the hype has blown away and after the controller's been put down, that everyone becomes a game designer; everyone knows how to make a game better.

Project Cars, Shift developer Slightly Mad Studio's latest project, inverts the process. Here, it's those suggestions, that nitpicking and those moments of fan inspiration that are being harvested for a game that's bravely decided to do much of its growing up in public.

It's all quite simple; sign up to WMD, the somewhat unfortunate acronym chosen for Slightly Mad's World of Mass Development platform, and you're granted access to regularly released builds of the game, which you're then free to pick apart in the official forums. That feedback then gets absorbed by Slightly Mad Studios, a simple loop that means that, when the game is eventually released, it'll be as much a product of the community as it is of the studio.

"The whole point of WMD was creating a game where you're listening more to the fans than you are to the publisher," says Slightly Mad's creative director Andy Tudor - and it's hard not to start wondering how working with EA on the ever-shifting Need for Speed brand may have provided the catalyst for such an open-armed approach to development.

"I don't want to suggest that publishers are evil," Tudor continues, "but we'd rather ask the community what cars they want in the game and what tracks they want in the game, and then we know that the game we're making is the one that these people want to buy."

http://www.virtualr.net/c-a-r-s-vs-iracing-video-comparison



While Watkins Glen in C.A.R.S. isn’t laser-scanned, the title will be treated to some laser-scanned circuits soon as the company has announced a deal with Motorsport Vision, allowing the studio to scan four of the company’s iconic British tracks for usage in C.A.R.S.

Currently only a free-to-play pre-alpha PC release however console versions are slated. I'd keep an eye out for this one.
Envy The Best
Envy The Best
Multiple World Champ

Posts : 1506
Points : 1585
Age : 32
Join date : 2010-01-17
Location : Canberra

Back to top Go down

Project CARS Empty Re: Project CARS

Post by Sleuth 101 Thu Feb 02, 2012 4:27 pm

This actually looks really good, be interesting to see what 'fan' based input is actually used.
Sleuth 101
Sleuth 101
Multiple World Champ

Posts : 1529
Points : 1620
Join date : 2009-12-25
Location : Australia

Back to top Go down

Project CARS Empty Re: Project CARS

Post by FrankTank Fri Feb 03, 2012 6:16 am

I think this really does have quite a lot of potential...

If I had a decent PC at the moment I think I'd probably look into 'investing'. I'm pretty sure it's only something like $5 to receive access to the monthly builds..

And what's even cooler:

FrankTank
FrankTank
World Champion

Posts : 695
Points : 708
Age : 47
Join date : 2011-01-01
Location : Auckland

Back to top Go down

Project CARS Empty Re: Project CARS

Post by STONDKIWI Fri Feb 03, 2012 9:35 am

If this makes it to the 360 i will put Forza in a shallow unmarked grave in the wood and piss on it
STONDKIWI
STONDKIWI
Serious Racer

Posts : 446
Points : 453
Age : 42
Join date : 2011-12-10
Location : Christchurch, New Zealand

Back to top Go down

Project CARS Empty Re: Project CARS

Post by FrankTank Fri Feb 03, 2012 9:49 am

STONDKIWI wrote:If this makes it to the 360 i will put Forza in a shallow unmarked grave in the wood and piss on it

I thought that about Race Pro Rolling Eyes Unfortunately there were some nasty issues that weren't ever fixed with that particular title.

Seriously though - there are only things that keep me coming back to Forza:


  1. The community - racing online wouldn't be the same without decent people to race with
  2. Triple screen support - I don't know why more games don't do it...
FrankTank
FrankTank
World Champion

Posts : 695
Points : 708
Age : 47
Join date : 2011-01-01
Location : Auckland

Back to top Go down

Project CARS Empty Re: Project CARS

Post by sillybilly77 Fri Feb 03, 2012 10:19 am

Looks pretty good, but can any serious simulator have the tacho / speed in the corner of the screen?

In my opinion the HUD in Forza Motorsport 2 with the combined large centre Tacho and smaller offset speedo was probably the best interface designs in video games. It was better than those other games that have a pair of equally sized offset gauges. I am still shocked they changed it...

sillybilly77
Advanced Driver

Posts : 152
Points : 176
Join date : 2011-08-11
Location : Australia

Back to top Go down

Project CARS Empty Re: Project CARS

Post by baconterrain Fri Feb 03, 2012 10:48 am

sillybilly77 wrote:Looks pretty good, but can any serious simulator have the tacho / speed in the corner of the screen?

In my opinion the HUD in Forza Motorsport 2 with the combined large centre Tacho and smaller offset speedo was probably the best interface designs in video games. It was better than those other games that have a pair of equally sized offset gauges. I am still shocked they changed it...

And a bloody shift light might be nice!!
baconterrain
baconterrain
Serious Racer

Posts : 255
Points : 273
Age : 53
Join date : 2011-08-30
Location : Sydney

Back to top Go down

Project CARS Empty Re: Project CARS

Post by Dazza4610 Fri Feb 03, 2012 11:33 am

FrankTank wrote:
And what's even cooler:


If this track is in the game, then I'm in.

After all it is the ONLY reason I bought shift 2, and still have it.

Dazza4610
.

Posts : 8264
Points : 9655
Join date : 2010-02-01
Location : QLD

Back to top Go down

Project CARS Empty Re: Project CARS

Post by Envy The Best Fri Feb 03, 2012 12:44 pm

Remember guys, this is still Alpha, and if you want to contribute just get onto their forums.

sillybilly77 wrote:Looks pretty good, but can any serious simulator have the tacho / speed in the corner of the screen?

Not sure what you mean, i use the tacho in FM4....
Envy The Best
Envy The Best
Multiple World Champ

Posts : 1506
Points : 1585
Age : 32
Join date : 2010-01-17
Location : Canberra

Back to top Go down

Project CARS Empty Re: Project CARS

Post by sillybilly77 Fri Feb 03, 2012 12:46 pm

yeh the tacho in FM4 and FM3 are stuck in the corner of the screen in bumper cam....

in FM2 the tacho was right in the centre of the screen.

It was Awesome, now it is Average

sillybilly77
Advanced Driver

Posts : 152
Points : 176
Join date : 2011-08-11
Location : Australia

Back to top Go down

Project CARS Empty Re: Project CARS

Post by STONDKIWI Fri Feb 03, 2012 1:11 pm

[quote="FrankTank"]
STONDKIWI wrote:If this makes it to the 360 i will put Forza in a shallow unmarked grave in the wood and piss on it

I thought that about Race Pro Rolling Eyes Unfortunately there were some nasty issues that weren't ever fixed with that particular title.

Seriously though - there are only things that keep me coming back to Forza:

i paided good money for race pro only to take it back within a week it sounded good on paper but boy did it sux balls
STONDKIWI
STONDKIWI
Serious Racer

Posts : 446
Points : 453
Age : 42
Join date : 2011-12-10
Location : Christchurch, New Zealand

Back to top Go down

Project CARS Empty Re: Project CARS

Post by JamieWhincup#1 Fri Feb 03, 2012 6:28 pm

JamieWhincup#1
JamieWhincup#1
OZFM Legend & Hall of Famer

Posts : 3040
Points : 3213
Age : 34
Join date : 2010-07-23
Location : Southern Highlands NSW

Back to top Go down

Project CARS Empty Re: Project CARS

Post by OctarineDream Fri Feb 03, 2012 8:33 pm

The graphics are looking pretty stunning...

Project CARS 4

Project CARS 01
OctarineDream
OctarineDream
OZFM Legend & Hall of Famer

Posts : 3193
Points : 3450
Join date : 2009-11-06
Location : Taswegia

Back to top Go down

Project CARS Empty Re: Project CARS

Post by mcrow5 Sat Feb 04, 2012 9:07 am

just reading through the site and came across this

the cars have received comprehensive physics updates based on the feedback of our Physics & Handling consultant, former Stig, Ben Collins.

looking awesome so far! might have to try it out on my pc, just gotta install all the crap for my turbo s wheel.
mcrow5
mcrow5
OZFM Legend & Hall of Famer

Posts : 3764
Points : 3947
Join date : 2009-11-25
Location : Melbourne

Back to top Go down

Project CARS Empty Re: Project CARS

Post by crimson eagle73 Sat Feb 04, 2012 9:19 am

I'll buy it if it comes to xbox. Looks great but what will they have to trim to get it to work?

crimson eagle73
2 x World Champ

Posts : 1161
Points : 1442
Age : 51
Join date : 2009-12-26
Location : Nowra

Back to top Go down

Project CARS Empty Re: Project CARS

Post by mcrow5 Sat Feb 04, 2012 10:11 am

i bit the bullet and bought the junior licence. 13 bucks isnt bad. installing my wheel atm, but the downloads gonna take 4 hours (its stuck on 100kpbs) so ill report back later in the day.
mcrow5
mcrow5
OZFM Legend & Hall of Famer

Posts : 3764
Points : 3947
Join date : 2009-11-25
Location : Melbourne

Back to top Go down

Project CARS Empty Re: Project CARS

Post by STONDKIWI Sat Feb 04, 2012 11:28 am

Ozfm Project cars Bathurst 1000 maybe?
STONDKIWI
STONDKIWI
Serious Racer

Posts : 446
Points : 453
Age : 42
Join date : 2011-12-10
Location : Christchurch, New Zealand

Back to top Go down

Project CARS Empty Re: Project CARS

Post by crimson eagle73 Sat Feb 04, 2012 11:53 am

We couldn't be OZFM lol Would have to start a new forum OZCARS lol

crimson eagle73
2 x World Champ

Posts : 1161
Points : 1442
Age : 51
Join date : 2009-12-26
Location : Nowra

Back to top Go down

Project CARS Empty Re: Project CARS

Post by mcrow5 Sat Feb 04, 2012 1:13 pm

god damn this game is HARD!!! 50 laps of bathurst and im only just coming to terms with the physics engine. it makes forza look like an arcade game. the physics are just so beautiful, i can feel the car understeering, oversteering, everything. it is a true sim. if you screw up, your f&*($d. the cars bite, really hard.

and the sound is fantastic, i could hear the front bumper scraping along the track with the elevation changes around bathurst. its awesome hearing the cars back fire, and even the squealing brakes.

if you have a pc, spend the $13 and get the junior licence. its worth every cent and more.
mcrow5
mcrow5
OZFM Legend & Hall of Famer

Posts : 3764
Points : 3947
Join date : 2009-11-25
Location : Melbourne

Back to top Go down

Project CARS Empty Re: Project CARS

Post by crimson eagle73 Sat Feb 04, 2012 1:24 pm

What wheel are you using mcrow5

crimson eagle73
2 x World Champ

Posts : 1161
Points : 1442
Age : 51
Join date : 2009-12-26
Location : Nowra

Back to top Go down

Project CARS Empty Re: Project CARS

Post by mcrow5 Sat Feb 04, 2012 1:39 pm

fanatec turbo s
mcrow5
mcrow5
OZFM Legend & Hall of Famer

Posts : 3764
Points : 3947
Join date : 2009-11-25
Location : Melbourne

Back to top Go down

Project CARS Empty Re: Project CARS

Post by crimson eagle73 Sat Feb 04, 2012 2:10 pm

I'd like to try it but I only have 21 inch monitor on my PC. Don't think it'd be big enough.

crimson eagle73
2 x World Champ

Posts : 1161
Points : 1442
Age : 51
Join date : 2009-12-26
Location : Nowra

Back to top Go down

Project CARS Empty Re: Project CARS

Post by Envy The Best Sat Feb 04, 2012 2:28 pm

I'd like to as well...however i'm poor and unemployed so i can't fix my computer...also have the issue of the Turbo S's transformer being effed...

Sounds like its living up to the hype Very Happy
Envy The Best
Envy The Best
Multiple World Champ

Posts : 1506
Points : 1585
Age : 32
Join date : 2010-01-17
Location : Canberra

Back to top Go down

Project CARS Empty Re: Project CARS

Post by mcrow5 Sat Feb 04, 2012 2:30 pm

Envy The Best wrote:Sounds like its living up to the hype Very Happy

its fantastic. so good being able to hot lap bathurst Very Happy
mcrow5
mcrow5
OZFM Legend & Hall of Famer

Posts : 3764
Points : 3947
Join date : 2009-11-25
Location : Melbourne

Back to top Go down

Project CARS Empty Re: Project CARS

Post by Envy The Best Sat Feb 04, 2012 2:31 pm

Vids and stuff nao.
Envy The Best
Envy The Best
Multiple World Champ

Posts : 1506
Points : 1585
Age : 32
Join date : 2010-01-17
Location : Canberra

Back to top Go down

Project CARS Empty Re: Project CARS

Post by Sponsored content


Sponsored content


Back to top Go down

Page 1 of 14 1, 2, 3 ... 7 ... 14  Next

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum