Forza Motorsport 5 - What we know so far.
+34
o MANIC o
mystery
puttzNZ
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Re: Forza Motorsport 5 - What we know so far.
Remembering that Fanatec wheels are XID for Xbox360 and are also HID for PC and PS3...just saying..Dektra wrote:Keep in mind Teeroy, a lot of the tech from Xbox original didn't work with Xbox 360.TEEROY 34 wrote:so the new unbelievable functionality and flexibility of the new technology wont run the old technology.........
computer says no.....
seems a bit short minded, looks like a partnership deal that went wrong being leaked to the masses if ya ask me.
What a sh*t decision.
So whos going to be the first to do the aftermarket plug in.
Sleuth 101- Multiple World Champ
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Re: Forza Motorsport 5 - What we know so far.
I'm not sure what those acronyms mean, but i'm assuming you are implying that they work on current gen computers and as such should work on the Xbox One?
Dektra- OZFM Legend & Hall of Famer
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Re: Forza Motorsport 5 - What we know so far.
HID - Human Interface Device.
XID - Xbox Interface Device (guessing this one)
XID - Xbox Interface Device (guessing this one)
Dazza4610- .
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Re: Forza Motorsport 5 - What we know so far.
Daz I'm the same mate I really hope they do, but the key thing they said in that video was that current xbox wheels don't support the "advanced" force feedback capabilities or some such. It's probably total rubbish, unless they have somehow radically changed the force feedback motors and internal controller tech and such it sounds like bull to me. That said if Fanatec release a wheel for the xbone it will likely support the clubsport pedals as these are not tied to the console but the wheel, so not all would be lost. At least not totally... It really wouldn't be hard to develop a drive for the xbone and if you can plug a hdd or usb into the ports then a wheel should be no drama.
Fingers crossed, because frankly I suck using a controller and have no desire to race without a wheel.
Edit: I trawled Thomas' blog and there still seems to be positiveness that we'll get some sort of solution even 2 weeks ago... Not sure if that helps.
Fingers crossed, because frankly I suck using a controller and have no desire to race without a wheel.
Edit: I trawled Thomas' blog and there still seems to be positiveness that we'll get some sort of solution even 2 weeks ago... Not sure if that helps.
Last edited by SunCrossed on Wed Oct 16, 2013 11:00 pm; edited 1 time in total (Reason for editing : additional info)
SunCrossed- Serious Racer
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Re: Forza Motorsport 5 - What we know so far.
I may end up buying a new wheel, but for now I am holding on to the fact that the Fanatec wheel supports both technologies, and the XB1 is moving towards the same technology that PS3 uses to connect the same wheel. I hope it will be a firmware upgrade to remap buttons etc. If not my racing will wait till I buy a new wheel, I cannot drive a car using sticks and buttons.
Still looking forward to XB1 and FM5. Not long now girls!
Still looking forward to XB1 and FM5. Not long now girls!
Dazza4610- .
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Re: Forza Motorsport 5 - What we know so far.
weve all seen the trailer, this is behind the scenes info
http://www.trueachievements.com/n15062/forza-motorsport-5-trailer-hits-filmspeed.htm
and some more XB1 info
http://www.trueachievements.com/n15080/xbox-live-compute-for-xbox-one.htm
http://www.trueachievements.com/n15062/forza-motorsport-5-trailer-hits-filmspeed.htm
and some more XB1 info
http://www.trueachievements.com/n15080/xbox-live-compute-for-xbox-one.htm
TEEROY 34- OZFM Legend & Hall of Famer
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JamieWhincup#1- OZFM Legend & Hall of Famer
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Re: Forza Motorsport 5 - What we know so far.
Bit more info on the Top Gear relationship
In game commentary from the top gear team, ...they stole my gig....
http://www.trueachievements.com/n15120/forza-motorsport-5-reveals-more-top-gear-news.htm
In game commentary from the top gear team, ...they stole my gig....
http://www.trueachievements.com/n15120/forza-motorsport-5-reveals-more-top-gear-news.htm
TEEROY 34- OZFM Legend & Hall of Famer
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Re: Forza Motorsport 5 - What we know so far.
Not sure if this has been posted before, if so... sorry for doubling up.
Dazza4610- .
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Re: Forza Motorsport 5 - What we know so far.
i havent seen it before dazza, nice one
TEEROY 34- OZFM Legend & Hall of Famer
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Re: Forza Motorsport 5 - What we know so far.
A little taste of Spa...
http://www.forzazone.com/forza-motorsport-forza-horizon/1226-wow-forza-5-spa-gameplay-footage
Anyone notice the KTM X-Bow???
http://www.forzazone.com/forza-motorsport-forza-horizon/1226-wow-forza-5-spa-gameplay-footage
Anyone notice the KTM X-Bow???
surferofthemind- Multiple World Champ
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Waffelz- World Champion
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Re: Forza Motorsport 5 - What we know so far.
Spa looks great. And the KTM X-Bow, Very nice
JamieWhincup#1- OZFM Legend & Hall of Famer
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Re: Forza Motorsport 5 - What we know so far.
List of cars in this vid (order of appearance).surferofthemind wrote:
2012 Ferrari F12 Berlinetta
2010 Lexus LFA
1995 Ferrari F50 (unannounced)
2011 Mercedes-Benz SLS AMG
1985 Ford RS200 Evolution
2011 KTM X-Box (unannounced)
2009 Chevrolet Corvette ZR1 (unannounced)
2013 SRT Viper GTS
2012 Nissan GT-R Black Edition
2008 Dodge Viper ACR (unannounced)
2007 430 Scuderia
1987 RUF CTR Yellowbird
2013 R8 Coupé V10 plus 5.2 FSI Quattro
2010 R8 5.2 V10
1987 Ferrari F40
Missing one...
Last edited by Dektra on Fri Oct 25, 2013 12:44 pm; edited 1 time in total
Dektra- OZFM Legend & Hall of Famer
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Re: Forza Motorsport 5 - What we know so far.
Fixed yo listDektra wrote:
List of cars in this vid (order of appearance).2009 Ferrari California2012 F12 Berlinetta
2010 Lexus LFA
1995 Ferrari F50 (unannounced)
2011 Mercedes-Benz SLS AMG
1985 Ford RS200 Evolution
2011 KTM X-Box (unannounced)
2009 Chevrolet Corvette ZR1 (unannounced)
2013 SRT Viper GTS
2012 Nissan GT-R Black Edition1999 Dodge Viper ACR2008 Dodge Viper ACR (unannounced)
2007 430 Scuderia
1987 RUF CTR Yellowbird
2013 R8 Coupé V10 plus 5.2 FSI Quattro
Also there was a car you missed:
1987 Ferrari F40 (unannounced)
JamieWhincup#1- OZFM Legend & Hall of Famer
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Re: Forza Motorsport 5 - What we know so far.
Also looks like only 16 player capable...
Dektra- OZFM Legend & Hall of Famer
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Re: Forza Motorsport 5 - What we know so far.
Wonder if it was single player racing against AI and Drivatars. Remember that FM4 could only handle up to 12 AI and most career races were 8 drivers only.Dektra wrote:Also looks like only 16 player capable...
surferofthemind- Multiple World Champ
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Re: Forza Motorsport 5 - What we know so far.
In depth info on Drivatar's.... Not sure if anyone has already seen this info or not .
http://research.microsoft.com/en-us/projects/drivatar/forza.aspx
http://research.microsoft.com/en-us/projects/drivatar/forza.aspx
lakerslegend- Drivers licence
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Re: Forza Motorsport 5 - What we know so far.
Yas Marina, 16 player multiplayer, 35Gb install.
NoRecoil- OZFM Series Organiser
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Re: Forza Motorsport 5 - What we know so far.
Yas Marina, Very nice
Also looking at the picture of the Indy car, It has the road course aero package on it where as the reveal pics had the the oval package on instead. So I take it that means that you can switch between the road/oval setups for the car. That's something I didn't think they would add in
Also looking at the picture of the Indy car, It has the road course aero package on it where as the reveal pics had the the oval package on instead. So I take it that means that you can switch between the road/oval setups for the car. That's something I didn't think they would add in
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Re: Forza Motorsport 5 - What we know so far.
I'd say they mean you need 35GB of free storage for game saves, updates and DLC along with an install.
Tastyyx- Serious Racer
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Re: Forza Motorsport 5 - What we know so far.
Details on DLC and Season passes has been released.
"...you can even add a new livery design, change the paint color, or tune your car all from the same Forzavista view."
Painting and tuning all done from the one menu, this could be a little complicated at first but i'm sure we'll get used to it.
Ten cars per pack again, but since all cars with have Autovista, it's going to be a fairly sizable download.
A few other things can be drawn out of this also...Forza Motorsport and DLC go back a long way. All the way back to Forza Motorsport 2, in fact. The first DLC pack for that game was released in August 2007, with another following in September of the same year. Since then, Forza Motorsport and add-on content has become virtually synonymous – with every successive Forza Motorsport game featuring regular of car updates through monthly DLC packs. Forza Motorsport 4 alone featured a staggering 12 monthly packs, not counting free add-ons like the Hyundai Pack or expansions such as the Porsche Expansion Pack.
For Forza Motorsport 5, Turn 10 Studios will once again be bringing an awesome cadence of add-on cars. Each month, we’ll be bringing you a new car pack, featuring ten cars to collect, drive, and customize in Forza Motorsport 5. In addition, just like each car that comes on disc in Forza 5, every add-on car will feature a full Forzavista experience. Walk around the car, check out the interior, start up and rev the engine, learn about the car’s history and performance statistics; you can even add a new livery design, change the paint color, or tune your car all from the same Forzavista view. Every car has a story to tell in Forza Motorsport 5 and the story will continue to unfold even months after the November 22 launch.
If you’re a Forza fan, you won’t want to miss out on any of this automotive awesomeness we’ve got planned, and the Forza Motorsport 5 Car Pass is a great way to keep up. The Car Pass will bring you the freshest add-on cars as they are released; Car Pass owners will get six add-on packs (10 cars each) for one discounted price.
Look for more details on the Forza Motorsport 5 Car Pass in the near future, as well as news of a very special inclusion in the first add-on pack for Forza Motorsport 5. In the meantime, if its cars you’re interested in, check back every Wednesday as we update the Forza Motorsport 5 Showroom with new cars that will be playable in Forza 5 upon the game’s release on November 22.
"...you can even add a new livery design, change the paint color, or tune your car all from the same Forzavista view."
Painting and tuning all done from the one menu, this could be a little complicated at first but i'm sure we'll get used to it.
Ten cars per pack again, but since all cars with have Autovista, it's going to be a fairly sizable download.
Dektra- OZFM Legend & Hall of Famer
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Re: Forza Motorsport 5 - What we know so far.
Over the Bathurst 1000 weekend (October 12-13 for anyone who doesn’t follow it), Microsoft entered a wildcard car with the aid of Triple Eight Race Engineering and their own Xbox One brand. The idea was to help promote the fact that Forza 5, a launch title for Xbox One, was releasing with Bathurst as one its premier tracks -- a real boon for Australian motorsport given the Forza pedigree.
On the face of it, despite the huge cost in getting a car (or two) together, recruiting two capable drivers, along with a pit crew and all the peripheral activity around promotion, you could be forgiven for thinking this whole thing was just an expensive promotional stunt, but you couldn’t be further from the truth. The Xbox One team, lead by international touring car drivers Andy Priaulx (UK) and Mattias Ekström (Sweden) not only put in a 110 percent effort, they made an impact, breaking into the top 10 after 161 laps and also lead for more than 30 of those, combined. For a wildcard entry, this was a phenomenal feat.
Their efforts and success, however, are more or less a reflection of the work Turn 10 has put into the Bathurst track in Forza 5. I saw this firsthand while out at Bathurst as a guest of Microsoft. Seeing the race was a bonus to the ins and outs I was given access to, including a hot lap in an SS Commodore and full access to the Xbox One garage, among other things -- all built around information synergy: giving me a heads up on how the track and cars work, and how they ought to translate to the game. The end result is a stunningly beautiful recreation of one of racing’s most sought after tracks, and one of Australia’s most iconic and demanding races.
While the demo I saw was in hands-off mode, the track likeness was immediately noticeable. From the Armor All bridge and the Rydges Hotel, to the twists and turns up and down the mountain before opening up on Conrod Straight, the team has done a stellar job capturing both the look and feel of the track but, more importantly, its character. I asked if we’d see any dynamic weather come into play as it was forecast to rain on race day which got me thinking about how a slick surface would really shift up a player’s approach to driving.
“We had to make some hard choices about a year and a half ago,” explains Turn 10’s Guy Welch. “We wanted to commit to be a launch title [but] we also wanted to commit to being 1080p, 60 frames per-second, so for this edition of the game it’ll just be as you see it here, there won’t be any weather effects. Which is heartbreaking, but there are so many decisions that are heartbreaking when you’re making a game.”
The irony of this seeming let-down though, is the skyline we’re looking at on-screen is almost 1:1 with the actual weather outside. The game’s yellow, sun-drenched hue has been lifted perfectly off the real-life racecourse and helps give the track that Aussie sunburnt slice of character. The car they’ve modelled for the demo is a 2011 HSV V8 supercar, and we’re told we’ll see the full 2011 line-up of cars included in the game upon release -- more importantly though, was the way the car handled around the course which, in the wake of actually experiencing a hot lap in a car not much less powerful than the real thing, was a sight to behold.
“This [Bathurst] has been on the shortlist since Forza 3,” Welch reveals. “The team here’s been clamouring for it, but also folks on the forums; it’s reputation for being such a legendary track… [and] how we changed how we actually get tracks into the game... you know, now we have laser scanning whereas before we were using old surveying methods which were just really time intensive and not very accurate. So now it’s just more realistic.”
There’s also an obvious and highly likely addition coming in the Triple Eight Race Engineering Xbox One entry as a driveable car in Forza 5, though Turn 10 could neither confirm nor deny its inclusion, but given the level of access the studio was handed to Australia’s great motorsport (with the likes of Mark Skaife serving as a consultant for both the track’s inclusion in the game and Xbox One’s wildcard entry), I’ll go out on a limb to say it’s a no-brainer.
Unfortunately we didn’t see more than just a single car on the track, but it was enough to prove the team is serious about our slice of Australiana in their global-reaching game. And as I’ve peppered throughout this preview, having a more personalised, up close look at the track and race workings that go into Bathurst helped really bring home what it means to have Mount Panorama included at this level. There’s no element of the content that looks or feels tacked on, and the fact that with the new laser scanning technology, as well as the high level of detail that goes into every car Turn 10 has ever included in their series, this will be the most realistic depiction of Bathurst in a videogame ever cannot be overstated.
For race fans who’ve been wanting to get as close to the real thing without being there or driving a physical car, Forza 5’s Bathurst is going to be as close as you’ll get, and at 1080p and a smooth 60fps, it’s looking to be one of the top interpretations of just what the Xbox One is capable of. Here’s hoping the final release lives up to the promise and, after such an amazing feat on race day, V8 Supercars could probably do well to entice the Xbox One racing team back for another crack at glory around the Mountain.
http://www.ausgamers.com/features/read/3370882
- In that case we will have to wait till march for COTF just as the guy from the team said at Bathurst.
On the face of it, despite the huge cost in getting a car (or two) together, recruiting two capable drivers, along with a pit crew and all the peripheral activity around promotion, you could be forgiven for thinking this whole thing was just an expensive promotional stunt, but you couldn’t be further from the truth. The Xbox One team, lead by international touring car drivers Andy Priaulx (UK) and Mattias Ekström (Sweden) not only put in a 110 percent effort, they made an impact, breaking into the top 10 after 161 laps and also lead for more than 30 of those, combined. For a wildcard entry, this was a phenomenal feat.
Their efforts and success, however, are more or less a reflection of the work Turn 10 has put into the Bathurst track in Forza 5. I saw this firsthand while out at Bathurst as a guest of Microsoft. Seeing the race was a bonus to the ins and outs I was given access to, including a hot lap in an SS Commodore and full access to the Xbox One garage, among other things -- all built around information synergy: giving me a heads up on how the track and cars work, and how they ought to translate to the game. The end result is a stunningly beautiful recreation of one of racing’s most sought after tracks, and one of Australia’s most iconic and demanding races.
While the demo I saw was in hands-off mode, the track likeness was immediately noticeable. From the Armor All bridge and the Rydges Hotel, to the twists and turns up and down the mountain before opening up on Conrod Straight, the team has done a stellar job capturing both the look and feel of the track but, more importantly, its character. I asked if we’d see any dynamic weather come into play as it was forecast to rain on race day which got me thinking about how a slick surface would really shift up a player’s approach to driving.
“We had to make some hard choices about a year and a half ago,” explains Turn 10’s Guy Welch. “We wanted to commit to be a launch title [but] we also wanted to commit to being 1080p, 60 frames per-second, so for this edition of the game it’ll just be as you see it here, there won’t be any weather effects. Which is heartbreaking, but there are so many decisions that are heartbreaking when you’re making a game.”
The irony of this seeming let-down though, is the skyline we’re looking at on-screen is almost 1:1 with the actual weather outside. The game’s yellow, sun-drenched hue has been lifted perfectly off the real-life racecourse and helps give the track that Aussie sunburnt slice of character. The car they’ve modelled for the demo is a 2011 HSV V8 supercar, and we’re told we’ll see the full 2011 line-up of cars included in the game upon release -- more importantly though, was the way the car handled around the course which, in the wake of actually experiencing a hot lap in a car not much less powerful than the real thing, was a sight to behold.
“This [Bathurst] has been on the shortlist since Forza 3,” Welch reveals. “The team here’s been clamouring for it, but also folks on the forums; it’s reputation for being such a legendary track… [and] how we changed how we actually get tracks into the game... you know, now we have laser scanning whereas before we were using old surveying methods which were just really time intensive and not very accurate. So now it’s just more realistic.”
There’s also an obvious and highly likely addition coming in the Triple Eight Race Engineering Xbox One entry as a driveable car in Forza 5, though Turn 10 could neither confirm nor deny its inclusion, but given the level of access the studio was handed to Australia’s great motorsport (with the likes of Mark Skaife serving as a consultant for both the track’s inclusion in the game and Xbox One’s wildcard entry), I’ll go out on a limb to say it’s a no-brainer.
Unfortunately we didn’t see more than just a single car on the track, but it was enough to prove the team is serious about our slice of Australiana in their global-reaching game. And as I’ve peppered throughout this preview, having a more personalised, up close look at the track and race workings that go into Bathurst helped really bring home what it means to have Mount Panorama included at this level. There’s no element of the content that looks or feels tacked on, and the fact that with the new laser scanning technology, as well as the high level of detail that goes into every car Turn 10 has ever included in their series, this will be the most realistic depiction of Bathurst in a videogame ever cannot be overstated.
For race fans who’ve been wanting to get as close to the real thing without being there or driving a physical car, Forza 5’s Bathurst is going to be as close as you’ll get, and at 1080p and a smooth 60fps, it’s looking to be one of the top interpretations of just what the Xbox One is capable of. Here’s hoping the final release lives up to the promise and, after such an amazing feat on race day, V8 Supercars could probably do well to entice the Xbox One racing team back for another crack at glory around the Mountain.
http://www.ausgamers.com/features/read/3370882
- In that case we will have to wait till march for COTF just as the guy from the team said at Bathurst.
JamieWhincup#1- OZFM Legend & Hall of Famer
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Re: Forza Motorsport 5 - What we know so far.
Great. they'll claim that as 23 different cars...
Dektra- OZFM Legend & Hall of Famer
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Re: Forza Motorsport 5 - What we know so far.
I just went through my pic of the XBONE Racing bonnet from Bathurst and this is the list of GTs that I came up with.
FISHO (x 2)
CHUNKA82
JAKEMO98
HLR Mika Tan
RU four 86
surferofthemind
Tastyy x
I'll have another look later and see if there are any others.
There were also these:
Fullysickbogan, Heylookafatkid, ElusiveCameltoe, Horny Walrus, Super Hobo Jesus, Jesusyoloswag69, Themanwithcrabs.
It's very annoying that stupid GTs like them got put on the car
FISHO (x 2)
CHUNKA82
JAKEMO98
HLR Mika Tan
RU four 86
surferofthemind
Tastyy x
I'll have another look later and see if there are any others.
There were also these:
Fullysickbogan, Heylookafatkid, ElusiveCameltoe, Horny Walrus, Super Hobo Jesus, Jesusyoloswag69, Themanwithcrabs.
It's very annoying that stupid GTs like them got put on the car
JamieWhincup#1- OZFM Legend & Hall of Famer
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Re: Forza Motorsport 5 - What we know so far.
Two GT's on the car??? lucky meJamieWhincup#1 wrote:I just went through my pic of the XBONE Racing bonnet from Bathurst and this is the list of GTs that I came up with.
FISHO (x 2)
CHUNKA82
JAKEMO98
HLR Mika Tan
RU four 86
surferofthemind
Tastyy x
I'll have another look later and see if there are any others.
There were also these:
Fullysickbogan, Heylookafatkid, ElusiveCameltoe, Horny Walrus, Super Hobo Jesus, Jesusyoloswag69, Themanwithcrabs.
It's very annoying that stupid GTs like them got put on the car
fisho1966- Drivers licence
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Re: Forza Motorsport 5 - What we know so far.
nice one clarko, getting excited now.
TEEROY 34- OZFM Legend & Hall of Famer
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