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FM6 - V8 Series XI - Round 6: Indianapolis GP

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FM6 - V8 Series XI - Round 6: Indianapolis GP Empty FM6 - V8 Series XI - Round 6: Indianapolis GP

Post by NoRecoil Tue Dec 08, 2015 1:08 pm

Round 6
Indianapolis GP

-Tuesday 1/12/15 - On track at 8:50pm AEDT

ONLY ONE ROOM TONIGHT
Drive Hard and Fair - Be patient when attempting to pass

You will be required to keep a minimum of two wheels on the track at all times. Failure to do so is in direct contradiction of the OZFM Driver Code Of Conduct, and repeated cuts will result in penalties. 


If you have signed up but are unable to attend please notify myself or post up below so you can be taken off the attending list. If you have signed up but do not see your name in a lobby post up in this round thread and you will be allocated a lobby.

Night setup:
8:30pm: Lobby Open, invites sent
8:50pm: Qualy 3laps 
9:00pm: Race 1 14 laps +1 Form, Q round grid, rolling start
9:40pm: Race 2 14 laps +1 Form, Race 1 results grid, rolling start
10:20pm: Race 3 14 laps +1 Form, Race 2 results grid, rolling start

Multiplayer Qually settings
Press Y to create priv match.
Select ok.
Game options.
Choose track Indianapolis GP
Damage Simulation
3laps
Collision mode always off
Right bumper button for advanced rules
compare best lap scores yes
Grid ordering random
End race timer 2min
Right bumper button to car restrictions
Division V8 supercar
make sure everyone has right PI cars


Multiplayer race settings
Press Y to create priv match.
Select ok.
Game options.
Choose track Indianapolis GP
Damage Simulation
15laps
Collision mode always On
Right bumper button for advanced rules.
Grid ordering best lap
Ascending yes
End race timer 5 min
Right bumper button to car restrictions
Division V8 supercar
make sure everyone has right PI cars

Bunch point - The last corner before the bowl
80kph(50mph) speed limit from here for 1st place till start point

Start point - Race pace will commence from the triover before the start finish line. There will be no passing until the start finish line on pit straight. 

The Rules:

- Rolling Start Procedure -
The lead Car will dictate the speed from the Bunch Point, which must be less than 80km/h and more than 70km/h. The practice of aggressively accelerating and/or braking, and/or moving either left or right is prohibited from this point. From the Start Point the lead Car must accelerate at which time all other Cars may accelerate. No overtaking, or break in formation is permitted until the start line. If lead Car reaches the Start line and hasn’t accelerated, the second Car in the line and the remainder of the field is permitted to accelerate after which overtaking will be permitted. Overtaking is strictly forbidden until the start line unless a Car slows with an obvious problem.

OZFM COMS Racing License Registry

OZFM Drivers Code of Conduct

Assists:
Refer to your COMS License Restrictions

Incident Review:
All incidents will need to be presented to a COMS Official for stewarding within 24 hours of the incident via private message. Incidents are NOT to be discussed on the forum as this may bring the series and forum into disrepute and will not be viewed in a good light by those who steward the incident. All decisions are final.

***PLEASE NOTE***
Please make sure your connection is up to racing. If you feel you may be not be able to race safely with your connection it may be best for you to sit out.

Lobbies:


Only one Lobbie tonight, pleas join NoRecoil by 8:50pm
NoRecoil
NoRecoil
OZFM Series Organiser

Posts : 4452
Points : 4933
Age : 38
Join date : 2010-01-13
Location : Tasmania

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FM6 - V8 Series XI - Round 6: Indianapolis GP Empty Re: FM6 - V8 Series XI - Round 6: Indianapolis GP

Post by Dektra Tue Dec 08, 2015 6:53 pm

Thankyou dennis. I was just coming on now to throw something together.
Dektra
Dektra
OZFM Legend & Hall of Famer

Posts : 2984
Points : 3517
Age : 34
Join date : 2012-01-27
Location : Victoria

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FM6 - V8 Series XI - Round 6: Indianapolis GP Empty Re: FM6 - V8 Series XI - Round 6: Indianapolis GP

Post by Evil xr 1200 Wed Dec 09, 2015 8:59 am

I had a good time racing lasts night race 1 was good race 2 my battery died so I pulled over for the rest of the race,race 3 my other battery died shit Xbox charge and play and to top it all off I put new battery's in went to drive my car of the track and then I got kicked out of the lobby thanks.So after race 3 it all went in the bin lol. So I placed 15,16,16 =
Evil xr 1200
Evil xr 1200
Drivers licence

Posts : 62
Points : 64
Age : 50
Join date : 2014-04-28
Location : Adelaide Australia

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