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Project CARS

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Post by hillcrest Mon Oct 13, 2014 11:18 pm

if you want to fap dektra read this

** I don't know how much of this is actually confirmed, only what I've read on GT Planet

GT Planet wrote:So, if this thread needs to be deleted (for some odd reason) feel free to do so.

So PCARS is in my opinion the biggest upcoming game in simulation for consoles. And there are some features that set it apart from the Forza/GT Titles. So here's a list of them. I encourage that you list some in reply to this topic so I can add it to the list. So Let me start it off.

(Keep in mind, not all of these may be available on the console versions, and may not even be in the final product).


Features:

The Racing​


  • Crane picks up car stuck in gravel trap under yellow flag conditions.
  • Customized rolling starts/grid starts.
  • Track conditions change throughout the calendar year, days will get longer or shorter, it will get hotter or cooler and leaves will litter the track in Autumn and winter.
  • Multiple Ghost cars out on track.
  • Ability to accelerate the time of day up to 240x speed, as well as the ability to have the race at any time of day.
  • VR headset compatibility and head tracking.
  • You can damage your headlight(s) to the point where they don't light up, if this happens during the night. You will be driving "blind".
  • There is an Initial helmet tearoff strip animation.
  • Motion captured pit stop animations
  • Fully dynamic weather that can be link to real time weather reports.
  • Adaptive pit strategy.
  • In addition to the racing line, it gets more grip over time in wet conditions it becomes dryer quicker.
  • Overall lighting will darken if a cloud blocks the sun, as it would in real life.


Career​

  • There is no money system as everything is given to you at the beginning, however, like in real life, you work your way up the motorsport ranks via contract offers. Rather than just grinding to buy a certain car.
  • Free Practice, Qualifying, Warm-up Laps, Safety Car, Rolling/Standing Start is all adjustable in career mode.
  • All events in career mode will be "scalable" in terms of length.
  • Full Indy 500 license, including all cars, drivers, and designs.
  • In the announcement of the 24h of Le Mans license they say that players will be able to race against a full field of 55 opponents (totaling 56 cars including player).
  • Build notes mention something regarding championship points in the career mode.
  • There will be Contact offers in Career (Confirmed).
  • Currently up to 8 tiers of different championships you could do to reach Formula A.
  • Highly adjustable AI characteristics (Overall challenge, aggression, start reaction, intelligence, qualifying ability, race ability, passing, blocking, stamina, risk taking).
  • Historic carrier goals (Defending Champion, Rising Star, Triple Crown).
  • Invitation events & endorsement deals.
  • Manager & engineer inform you of your progress and career opportunities.


Solo Mode​

  • Playing in Solo Mode wont effect your Career Progress.
  • Track gets "grippier" as rubber is tire laid down over time.
  • You can shorten a 24 hour period in game to 6 minutes (real life).


Season Mode​

  • Ranges from Minor track days to the 24 hours of LeMans
  • Your pit engineer will help you deal with the environmental changes as well as when your brakes or tyres are overheating, when you’re gaining/losing on an opponent and other race related information (he’ll be present in every mode)."


Quick Race Weekend​

  • Up to 64 cars on track (PC).
  • More than 16 on Consoles.
  • Ability to do a quick 2 lap quick race to practice sessions, qualifying and a 2 race setup.


The Cars​

  • Each car will have its own respective features in alliance to real life (i.e. KERS, DRS, Active Aero, etc.)
  • Asymmetrical tuning.
  • Brake Heat.
  • Engine Heat.
  • Oil Temperature.
  • Each car has its own unique set of tires.
  • Driver helmets fit the time period of when the vehicle went into production.
  • Windshield Wiper button.
  • Headlights on/off button.
  • Tire deformation and punctures are included.
  • Up to 70+ setup options.
  • Mechanical failures.
  • Wheels are detachable if involved in a crash.
  • If you make contact with another wheel in an open wheel car, like in real life, your car could get unsettled, or worse launched up in the air (i.e. Mark Webber 2010)


Online​

  • Free Practice, Qualifying, Warm-up Laps, Safety Car, Rolling/Standing Start is all adjustable when creating an online session.
  • There was a claim by the head of marketing that the online multiplayer count on Consoles was stress tested at 30+, however talks are a aim towards 16-20 players in an online session.
  • Multi-class racing.
  • Join in season lobbies.
  • Virtual social network feed where your fans give comment on you, goes in the career sections.
  • Being able to spectate other drivers and watch telemetry at the same time.


Misc​

  • The basic game difficulty levels are; "ARCADE" - "ACTION" - "REAL" - "SEMI-SIM" - "SIM".
  • Create your own driver to your liking.
  • Ben Collins (AKA Stig) as a pit engineer.
  • Build notes mention something regarding "Motivational Speeches" via Pit2Car Radio (NOT CONFIRMED).
  • Lens Flare is adjustable.
  • Grid Girls!!!, Media Press, Race Engineers, Crowds and Race Marshals are all track side, and are built with great detail.
  • All cars and tracks unlocked from the start of the game.
  • The game makes use of the Xbox One's controller impulse triggers, similar to that of Forza 5.
  • The game makes use of the Playstation DUALSHOCK 4 speaker, where "You'll hear your Pit Engineer talking directly to you through the integrated speaker."
  • Physics underneath runs at 600 times a second (Forza 5 200, iRacing 400), input on the controller is measured 250 times per second.


Mention-able Notes:​

  • The Safety car won't be available at launch, however will rather come in a week 1 update (NOT CONFIRMED).
  • Indy Cars (DW12) won't be at available at Launch, however will be available in a later update.


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Post by SunCrossed Tue Oct 14, 2014 10:39 am

The updates for this are coming fast at the moment I supposed to get weekly updates and at the moment I get them 3-4 times a week, coming along very rapidly. I'll check the latest build later in the week when I get F1 2014, swapping wheel stands is a little annoying...

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Post by Dektra Tue Oct 14, 2014 11:45 am

My erection is so big right now
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Post by Mitch Sat Oct 18, 2014 7:58 am

News just in:

Project Cars release date has been pushed back four months!
They claim the US will see it on shelves on the 17th, and Europe on the 20th of March 2015.

The reasoning into the delay has not been told of yet.
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Post by Dektra Sat Oct 18, 2014 8:58 am

Unsure as to the validity of this due to the responses they've posted on their Facebook page to unhappy fans
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Post by Mitch Sat Oct 18, 2014 9:06 am

Hahahaha yeahhhhh it would have pissed a lot of (already disgruntled) Forza and Gran Turismo gamers off....

It was tweeted aboutt he dates and its on their website too. More to come i 'spose.
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Post by STONDKIWI Sat Oct 18, 2014 9:34 am

When news that the Wii U version of Project Cars would be delayed behind other platforms hit a few months ago, many people were extremely upset. However, it looks like all platforms are being delayed into 2015, including PlayStation 4, Xbox One, and PC. The game was originally scheduled to release on November 18, in a crowded holiday season.

Part of the reason for the delay seems to be that both Slightly Mad Studios and publisher Bandai Namco have realized that the holiday season is just too jam-packed with releases to release a niche title like Project Cars. Here is Slightly Mad Studios’ statement on the delay:

Our goal has always been to deliver a landmark title that encompasses the wishes and desires of racing fans from all around the world; something with features and content powered by the community that provide a truly unforgettable and pioneering experience” said Ian Bell, Head of Studio at Slightly Mad Studios. “Whilst a tough decision to make, the change in release date allows the game the greatest chance of success and visibility, and the opportunity to polish the game even further to the high standards that both ourselves and our community demand and expect. We’re eager for you all to see what we’ve been working on in just a few months.

Notice there is still no mention of the Wii U version of the game, so perhaps this delay of the primary platforms will push the Wii U version even farther behind. What do you think of this news? Does this renew your interest in the title?
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Post by SunCrossed Sat Oct 18, 2014 9:56 am

I'm not surprised, I don't know if I mentioned it here but I was concerned about the date a couple of months ago... I was looking through the monthly tasks and it was supposed to go to for console approval yesterday. I've been getting daily updates for the last week and 3/4 every week for the last month. It's looking good, really good, but I'd rather wait the 4 months for amazing...
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Post by Mitch Sat Oct 18, 2014 10:08 am

I really didnt think pCars was designed for Wii U...or vise versa...
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Post by SunCrossed Sat Oct 18, 2014 1:36 pm

Sony will be disappointed as it was pretty much the only driving game it was going to get for quite a while since GT7 is 2015/16 so that means 2018...

Interesting read on Steam regarding tire modelling.
HERE
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Post by sempeR Sat Oct 18, 2014 3:24 pm

Regarding the Wii U version of the game, Pcars be trolling.
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Post by hillcrest Sat Oct 18, 2014 7:57 pm

I'm not totally surprised TBH, it sucks but it's better to release a full game then rush to release and just patch it later like battlefield 4 and forza 5.

We should probs organise another series for forza 5 to carry us through to project cars since the v8s were planned to finish 2 days before the original release date
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Post by Goomf Sat Oct 18, 2014 8:02 pm

AGREED
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Post by stikman Sat Oct 18, 2014 8:19 pm

Dunno about you guys but F5 hasn't held me hostage to a game like F3 & F4 did or GOW2,MW2 did as well.. Hope Pcars is as good as they're making it out to be but I'd settle for a F4 remake to pass the time atm...

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Post by Dektra Sat Oct 18, 2014 8:55 pm

I'm smelling a btcc esque series on the horizon
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Post by Envy The Best Sat Oct 18, 2014 9:00 pm

Only thing that worries me about PCARS now is the fact that the cars turn on the center, not the front wheels.
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Post by Dektra Sat Oct 18, 2014 9:02 pm

Yeah. But if it's good enough for Rene rast... I'll put up with it
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Post by Mitch Sun Oct 19, 2014 5:35 am

Forza 2 "turned on centre" imo......i dont like that...
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Post by Goomf Sun Oct 19, 2014 8:54 am

Dektra wrote:I'm smelling a btcc esque series on the horizon

I like the sound of that. Make it so No.1
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Post by SunCrossed Sun Oct 19, 2014 2:40 pm

Envy The Best wrote:Only thing that worries me about PCARS now is the fact that the cars turn on the center, not the front wheels.

Can't say I've noticed that when driving it, are you sure?
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Post by Envy The Best Sun Oct 19, 2014 4:54 pm

SunCrossed wrote:
Envy The Best wrote:Only thing that worries me about PCARS now is the fact that the cars turn on the center, not the front wheels.

Can't say I've noticed that when driving it, are you sure?

Yeah, it was pointed out to me and i saw it, its not super noticable but its the sort of thing you can never unsee
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Post by SunCrossed Sun Oct 19, 2014 7:09 pm

I definitely noticed it on Forza 2 hence why I never picked up, but I've been looking at recent pCars replays and its hard to tell. Oh well as long as it works and feels right...
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Post by TheAlfheim Mon Oct 20, 2014 10:23 am

Ive been hearing a lot about this game, and Ive started looking into it - it looks to have promise!

One question my research hasnt answered yet is; Will the cars have performance upgrades like in FM5? Or is it a case of "here's a car, tune it, race it"?

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Post by hillcrest Mon Oct 20, 2014 12:22 pm

No performance upgrades, only thing you can change is tyre compound. All cars are divided into classes based on what series they race in IRL
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Post by xCaderz_98 Mon Oct 20, 2014 6:36 pm

But has a lot of tuning options to the car. More than forza has available.
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Post by Goomf Mon Oct 20, 2014 8:12 pm

Great. As if I wasn't confused enough as it is Embarassed
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Post by Rinkly Mon Oct 20, 2014 8:24 pm

Project cars DELADE until next year according to VVV
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