Club Series Racing Season 3 Information page

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Club Series Racing Season 3 Information page

Post by Ratel on Sun May 08, 2016 7:05 pm

Welcome to Season 3 of the Club Series.

In this series we will be returning to our roots. Relatively low PI cars, with little tuning capability, but lots of fun.

This series will start on the 3rd of June 2016. The lobby will open at approx. 8pm with racing to start at 830pm (Victorian Time)

Cars
The cars in this series will be any car in E class built between 1963 and 1983 (inclusive of those years). You will then be able to upgrade your car to a PI of either 350 or 400 depending on driving ability. This is because we will be allowing some of the top drivers to compete.
All non adjustable parts are eligible, plus race brakes and sports gear box. Conversions are banned.

Only 2 of each car may be raced. It is first in, first served, however you may change your car at any time before the second race of the first night.

This list gives the available cars.


Driver Groups
Drivers will be placed into their groups based on an assessment of their results in previous series and will be announced at least a week before the series start*. If you disagree about which group you are in, you are free to request a switch to the other group. Also note that people out driving their respective groups may be changed to a higher group starting on the next week. A third group will be kept in reserve in case of freaks.

Handicapping will be done in a similar manner to the Formula Mazda series, with the top 3 drivers in the championship receiving a power and handling handicap, and the 3 lowest drivers in the championship to attend that has previously received points in this series to be given a power and handling bonus.

Points
Points will be;
1st = 30pt
2nd = 25pt
3rd = 22pt
4th = 20pt
5th = 18pt
6th = 17pt
7th = 16pt

and so on, with an extra point for fastest lap. There will be a cap on entrants equal to the maximum people able to connect to a party, with preference given to lower skilled drivers.

Drop outs and DNFs will receive points based on how close they came to finishing. for example if someone dropped out on lap 7 they would receive more points than someone that dropped out on lap 3 regardless of their position when they dropped out.

If a serious attempt was made to join the lobby, but due to XBOX or ISP issues was unable to actually race, they will receive 5 points or 3 places lower than awarded on the night, whichever is higher.

Each race will consist of at least 50 km. 2 races will be held each Friday night.

The only decal layers that are required are that you have your racing number at least 1/3 the height of your front doors, and your gamertag on the rear of your car large enough to be legible.

At the end of each round a "Now for something completely different" race will be held, with the track to be chosen by the previous weeks driver that came last in race 1, and the car/s chosen by the driver that came last in race 2. This race will not be counted towards the championship, and is purely for fun.

Tracks
Tracks will consist of;
Spa,
Lime Rock Full,
Brands Hatch Full,
Road America Full,
Prague Short.

minimum 50KM each.

Races will use tyre and fuel damage only, and default collisions (ie ghosting for stopped cars)

This post will be updated soon.

Please post any questions in this thread.

* if possible; later entries will give less time to assign to groups.


Last edited by Ratel on Sat May 28, 2016 4:25 pm; edited 1 time in total (Reason for editing : updated tracks)



-.-.- 2015 Challenged Class Champion -.-.-
-.-.- OZFM Club Racing member -.-.-  OZFM Garage member -.-.- Event organiser -.-.-

Ratel
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Re: Club Series Racing Season 3 Information page

Post by ReTr3aD on Tue May 10, 2016 8:02 am

Hi, just wondering about race diff? Just as it doesn't ad to Pi normally.

ReTr3aD
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Re: Club Series Racing Season 3 Information page

Post by Ratel on Tue May 10, 2016 4:45 pm

No. Just those two. The reasoning is that most of these cars use very substandard brakes, so allowing race brakes gives a little more reliable braking. The reason for sports gearboxes is that some cars have torque holes, and shortening the gears can fix this.



-.-.- 2015 Challenged Class Champion -.-.-
-.-.- OZFM Club Racing member -.-.-  OZFM Garage member -.-.- Event organiser -.-.-

Ratel
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Points : 1405
Age : 39
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Re: Club Series Racing Season 3 Information page

Post by ReTr3aD on Tue May 10, 2016 5:34 pm

Cool as, thanks man

ReTr3aD
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Re: Club Series Racing Season 3 Information page

Post by Ratel on Sat May 28, 2016 4:26 pm

Updated



-.-.- 2015 Challenged Class Champion -.-.-
-.-.- OZFM Club Racing member -.-.-  OZFM Garage member -.-.- Event organiser -.-.-

Ratel
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Re: Club Series Racing Season 3 Information page

Post by xr06t on Tue Jun 07, 2016 12:28 pm

Ah man, for some reason I thought this started mid June.

Will be online for the next round, I will send a FR Ratel so i can be invited. I am using a wheel so dont have easy access to a headset, should I sort out a cable for my controller? Is it pretty essential?

Thanks

xr06t
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Re: Club Series Racing Season 3 Information page

Post by Ratel on Wed Jun 08, 2016 7:19 am

I would say a head set is pretty essential for online play, yes.



-.-.- 2015 Challenged Class Champion -.-.-
-.-.- OZFM Club Racing member -.-.-  OZFM Garage member -.-.- Event organiser -.-.-

Ratel
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Posts : 1207
Points : 1405
Age : 39
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Location : Ballarat

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Re: Club Series Racing Season 3 Information page

Post by xr06t on Wed Jun 08, 2016 11:23 am

OK cool, will sort out a cable for the controller.

Thanks

xr06t
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Re: Club Series Racing Season 3 Information page

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